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YO IT Consulting

Game Developer - Remote Contract

YO IT Consulting

Remote · Contracter

Soyez le premier à postuler

Expérience
3 à 6 ans
Salaire
Ouvertures
1
Publié
il y a 2 heures
Mode de travail
Travaillez à domicile
CV
Candidature requise

Description de l'emploi

About the Role

We are engaging a Game Developer with a focus on tools and modding engineering to create highly efficient, real-time applications. This position involves working beyond gameplay mechanics, emphasizing graphics system design, rendering pipelines, and low-level optimization utilizing APIs such as DirectX (DX11/12), Vulkan, OpenGL, or comparable technologies in a remote setup.

Primary Responsibilities

  • Architect and implement game systems and engine-level functionalities primarily using C++ and gaming engines.
  • Develop and maintain tools specific to game modding and support.
  • Design and enhance rendering pipelines, shaders, and systems for real-time graphics rendering.
  • Optimize performance across CPU, GPU, memory management, and rendering tasks.
  • Create and extend development tools, engine pipelines, and systems that bolster the production process.
  • Collaborate closely with cross-functional teams comprising designers, artists, and engineers to achieve quality in output.
  • Investigate and resolve complex issues related to rendering performance and compatibility across platforms.
  • Maintain high standards in coding by producing clean, efficient, and well-documented source code.
  • Engage in code reviews and contribute thoughtfully to technical strategies and decisions.

Required Qualifications

  • Between three to six years' practical experience in game development or real-time graphics programming.
  • Proficient knowledge of C++ programming language.
  • Practical experience with at least one graphics API such as DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Comprehensive understanding of rendering pipelines mechanisms.
  • Deep knowledge of shader programming, including HLSL and GLSL.
  • Strong foundation in 3D mathematics and real-time graphics theories.
  • Experience working with Unreal Engine or similar game engines.
  • Abilities in optimizing performance across CPU, GPU, memory, and multithreaded environments.
  • Exceptional debugging skills and analytical problem-solving capabilities.
  • Comfortable working autonomously within a fully remote and geographically distributed team.

Preferred Experience

  • Experience customizing game engines or working on foundational systems development.
  • Familiarity with popular profiling tools such as RenderDoc, PIX, Nsight, etc.
  • Background working on projects that require cross-platform support or operate in constrained performance environments.
  • Knowledge of developing tools, pipelines, or editor extensions.
  • Experience with multiplayer or large-scale system architectures.

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