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Konsultasi TI YO

Game Developer - Remote

YO IT Consulting

Remote · Kontrak

Jadilah yang pertama mendaftar

Pengalaman
3–6 tahun
Gaji
Lowongan
1
Diposting
6 jam yang lalu
Mode kerja
Bekerja dari rumah
Melanjutkan
Wajib mendaftar

Deskripsi pekerjaan

About the Role

We are seeking an experienced Game Tools & Modding Engineer to join a remote team focused on creating high-performance, real-time applications. This role encompasses developing graphics systems, rendering pipelines, and optimizing low-level engine features using technologies such as DirectX (DX11/12), Vulkan, and OpenGL.

Key Responsibilities

  • Design and implement game systems and engine features using C++ and game engines.
  • Create and maintain tools and modding support for games.
  • Develop and optimize rendering pipelines, shaders, and real-time graphics components.
  • Enhance performance for CPU, GPU, memory, and rendering tasks.
  • Build and extend tools, pipelines, and engine frameworks to facilitate game development.
  • Collaborate closely with designers, artists, and engineering peers to deliver quality user experiences.
  • Troubleshoot complex challenges related to rendering, performance, and multi-platform compatibility.
  • Write well-structured, maintainable, and documented code.
  • Engage in code reviews and contribute to technical decisions.

Required Qualifications

  • 3 to 6 years of experience in game development or real-time graphics programming.
  • Advanced C++ programming skills.
  • Proficient with one or more graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • In-depth knowledge of rendering pipelines and shader programming (HLSL/GLSL).
  • Strong grasp of 3D mathematics and real-time graphics principles.
  • Experience with game engines like Unreal Engine or equivalent.
  • Expertise in performance optimization targeting CPU, GPU, memory, and multithreading.
  • Strong analytical and debugging capabilities.
  • Capability to work autonomously in a distributed remote team environment.

Preferred Qualifications

  • Background in engine customization and low-level system development.
  • Experience with graphics profiling tools such as RenderDoc, PIX, or Nsight.
  • Understanding of cross-platform development and constraints.
  • Familiarity with tooling, pipelines, and editor customizations.
  • Knowledge of multiplayer systems or large-scale architecture.

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